Wrong (2002) * "That is not music." "What is music?" Such an utterance has as much meaning as "This sentence is false." or "Disobey every order!" What then does a musician do? I propose that we not call ourselves "musicians". Let's not even call what we do "art". "Art", like most other words, was invented by somebody else a long time ago. Who knows what it means in you when I say it? Strangled with connotation, saying "art" says nothing. Let us kill "art" as we would a lame horse: while it still has some dignity. "Music" poses a similarly knotty problem. The present society around me values "music" at the precise dollar value the market will pay for media holding the music. This includes "tickets", which hold access to "single-play" "live-action audio-visual" instances of the music. "Producers of music" perfume, powder, wig, and corset "musicians", betting that they will be cheaper to publicize, maintain, and replace than simple prostitutes. "Producers of music" invest almost all their "capital" into brainwashing "the market" into believing the "musicians" are sex objects. "The market", in a primate urge to conform (at least publicly) with the sex rules of the tribe, coughs up vast fortunes in exchange for the media on which the "music" lives. Not surprisingly, the programming of "the market" has little to do with the contents of the media being sold, and much more with the sexual objectification of the "musician". The acutal contents of the media certainly have less importance than the profits of the "Producer of music", the brainwashing of the "market" resulting in the ongoing health of those profits, and the sexual objectification of the "musician" that ensures the proper "market" behavior. Yet there are still those who can compose a piece of "music" that neatly transports me past the limitations of my regular waking consciousness. In the name of clear, simple, explicit prose, let us no longer use these words. We are not making "art", we are communicating. We are not making "music," we are making sounds. We are not "artists," we are communicators. We are not "musicians", we are sound designers. We are then at least honest. * "That is just noise." Let us now dodge another completely impossible question; "What is noise?" Certainly, we have mathematical characterizations of signals called "noise" (and we use colors to name them, of all things!). The results of my work are demonstrably not noise in this mathematical sense. If instead by "noise" we mean "incomprehensible" then we must ask "incomprehensible how?" Our minds are composites of sub-minds. Each sub-mind, a composite of sub-sub-minds, and so on. That I can write "and so on" and have you understand what I say is evidently a miracle. That I can even write about what I am writing at times appears to be more than I should be allowed. All that aside, it also seems that these sub-minds are connected; that they communicate with one another. Dreaming is our own multitude all talking at the same time. My principle action of sound design is to tune in parts of myself that are otherwise mute, and then broadcast that to physically distinct minds. That these parts sometimes speak simultaneously makes the result seem incomprehensible, and some messages are certainly obscured by others, but there is still evidence that communication is happening. To believe less is to believe that only I exist and that the rest of you are all in my imagination. The only thing that could not possibly be construed as noise is silence, and silence does not exist. * "That is just random." Randomness may be the most valuable thing. In the digital domain, the only possible secret is a random number that you do not share. In the analog domain, I choose to share mine, as do most people. I/we plan to construct a device for making names. Names will be culled from the purest randomness I/we can find. In this way, I/we will ask nothing other than the most infinite conglomeration of minds into super minds to informing me/us of its perfect understanding. Until then, I/we will name things based on our own understanding. If only randomness were so easy to come by. * "That has been done before." I find it difficult to compare my idea of music to painting, photography, or film making. In fact, I avoid using the word "music" to refer to what I do. It is simply communication, so I try to call it that whenever it does not seem pretentious to do so. At the same time, painting a picture is also simply communication, and what I do is definitely different from painting a picture. More can be said of what I do than "it is communication" and so to differentiate I make comparisons with what other people do. Yet, the statement "it is communication" is all I am comfortable claiming. Consider painting. To me, the main difference between painting a picture and what I do is that what I do involves elements of time. Second, what I do is communicated primarily through our sense of hearing, and what a painting does is communicated primarily through our sense of sight. Third, painting starts with materials that have forms relatively far removed from what they eventually are shaped into. What I do is closer to what would be collage in the visual realm. There are more, but these are the most drastic differences. Once painted, a painting has a certain stasis. Everyone who sees the painting sees the same thing. It is basically the same painting years from now as it was shortly after it was completed. The communication of the painting can be separated from time to a certain extent. Perform the following thought experiment. Take a song or poem you have memorized, or pretend you have memorized one. Now count how many times the word "love" occurs in that song. To perform this feat, our minds play back the song in our heads. It is as if we have a little audio/video tape machine in our minds, and we must roll the tape to access time-based memory. It takes time to remember the words to the song or poem. Therefore, because what I do is primarily audible, it can not possibly be separated from the time it occurs in. This is the secret of why music often has repetition, for we remember musical communications in chains, and repetition with subtle variations is easier for our minds to hold than constant variation. Yet paintings do not actually exist outside of time. Instead, they are engineered to change as slowly as possible over time. Paintings hundreds of years old, for example, are now significantly different to look at than they were just after the paint dried. Furthermore, everyone looks at a painting from a different angle, in different light, in different framing surroundings, at a different time of the day, or with a different amount of hunger or other discomfort. Many influences that cannot be separated from time can play upon any observer of anything or the conditions surrounding observation. There is not even an abstraction we can make about the painting that exists separately from time. Many paintings are composed in such a way that they lead the focus of the viewer over their surface. In some paintings, we don't see everything until we view the painting several times. Most people don't jog through galleries of paintings. Instead, they stand and contemplate each hanging painting for some time before moving on to the next. If we remove the restriction "must start with nothing but a painter, brushes, paint, and otherwise blank canvas" from the aim of painting, we arrive at collage and photography. Everything we have said so far about painting could be said of these as well. What I do is closer to these, however, since I often start with sounds I have recorded, and certainly always with more than a musical staff upon which I can draw notes, or a specific instrument upon which I can arrange gestures. Then we come to video. This exists in time like sound. In fact, there is a sound component to it that usually shares equal importance with the visible component. Yet because video takes place on multiple sense organs simultaneously, it takes a lot of our attention and of necessity drowns out much of everything else that may be going on around it. On the contrary, some of what I do could be considered "furniture music" -- not to be given attention, but instead to become part of the setting for other activities. While it might be possible with special playback devices, making synchronous audio and video that is part of a background is difficult, if not impossible. To compare painting, collage, photography, and video to what I do is to say that those are all primarily concerned with what you see, and I am primarily concerned with what you hear. Even then, we're on thin ice. What do we have left? Some questions that seem more interesting than others, this time around. What set of senses takes in most of the communication? In my case, hearing takes in most of the communication. How is the communication divided into pieces? How much of this division is worked out by the communicator and how much by the recipients of the communication? In my case, this is by the moment to moment creation of the sound. It could also be chunked into results of specific gestures, changes in the loudest partial frequency, or most importantly, changes in how the mind of the listener arbitrarily chunk the sound. Is the order in which those pieces are presented mostly decided upon by the communicator or by the recipient of the communication? In my case, this is all decided by me. Although, repeated listenings of a recording may form essentially different communications. Is a memory of the communication linear or random? In other words, at what granularity can we remember the communication? In my case, this is linear. How much of the communication is simulation or reproduction of sense data that would normally occur otherwise? If there is any planned simulation or reproduction, how purposefully distorted is it? In my case, this is some, usually less than half, sometimes all. How much is the generation of the communication happening in the presence of the ones receiving the communication? When I record, the generation of the sound is all abstract to the listener. When I perform, the generation of the sound is mostly due to gestures done in the presence of the listener, although some chunks of sound caused by certain gestures may be recordings. How much of the communication is verbal? In my case, the listener expects to hear something. I am experimenting with verbal communication more at the time of this writing than I have before. Still, the words are cut up or symbolic of meanings secondary to their denotation. What expectations are present in a recipient of the communication? It is unclear what generalities can be made about the expectations of the listener. In some cases, listeners have such a narrow definition of "music" that the expectation for "music" to occur, and subsequent difficulty mapping what is actually happening to the narrow preconceived idea, make the whole experience so frustrating that they can't even receive any of the communication for all the noise of their raging internal dialog. How much of the communication is meant for the conscious, wakeful attention of the recipient? In my case, precious little, and that is usually the associated written material that you read to frame the piece. How much framing is necessary to separate the communication from its environment? I like to present the communication in conjunction with a little written essay to explain what is going on and perhaps give a strategy for listening. * "Anybody can do that." My process is designed around several focal ideas. First, that what I want to communicate as a result of the process does not ultimately originate in my usual, waking, verbal consciousness. Rather, our minds assumed to be composed of sub-parts in communication, a communication from a part for which grammar or images are useless. Second, that finger training is inefficient. Note that this does not rule out finger training, but merely discourages its use as a support beam for the rest of the structure. Third, that the communication should ideally happen in real time and in proximity to the listener. To allow non-verbal parts of myself to communicate outside myself, I try to get my usual consciousness to "let go". It is a curious arrangement, but the words are usually in command of the rest, and for such communications as I am interested in, words must abdicate. The non-verbal parts have little finger training, in fact they might be impossible to so train, so I choose relatively simple control surfaces and let them guide our fingers without consciously judging the results. The trick of getting into this sort of trance is facilitated by starting with sounds that cannot occur as part of speech. The control surface is attached to low-latency audio synthesis devices designed to provide a rich vocabulary of sounds. The bulk of the work associated with my sound design is in the implementation of this all important control-synthesis system. One who would waste ten or more years of his life training his or her fingers to do the work that an inexpensive machine could be quickly programmed for is obviously a fool. There is nothing particularly wrong with being a fool, of course, and we are all fools of this sort in one way or another. But finger training is too often perceived as a non-negotiable requirement for making music. One might then ask, is good penmanship a requirement for writing poetry? But the process of writing poetry and performing music are so different, the comparison isn't meaningful. Nevertheless, I reject any absolute requirement for finger training. The process of programming is moving ideas from one paradigm into another. In this sense, we are all programmers. The highest order of programming is our self construction. The penultimate order is our communication with others. We are all communicators. We are ultimately familiar only with our sense organs, such as they are. Let us all be the best programmers we can. Let the audience take back the stage. That separation between the performer and the audience is an illusion. Do not believe it. It is a short term fix for the closed minded and the constipated so that they can work their sick and atrophied imagination. The play takes place in your mind. If it did not, the performers would appear to you as raving mongoloid children. Anybody can do it. * "I don't like it." 01) This meta-model has meaning, but not completion. "The map is not the territory." 02) We, or rather, our minds, can be organized into sub-minds. 03) These sub-minds can then be organized into sub-sub-minds, and so on. Call them all "parts". 04) Each part may communicate with some other part. This does not force the receiving part to communicate back. 05) The organization need not follow a strict hierarchy, nor even a heterarchy. The organization more accurately matches a directed graph where communication (verbal or otherwise) occurs along edges. 06) Several parts working in concert can restructure this part-wise organization. 07) The mechanism of communication between parts is not necessarily verbal, grammatical, or even sensual. 08) We may extend our model outside of ourselves. Our communication with other people, animals, plants, and even inanimate objects can be taken as parts communicating. 09) Any part may send communications to any other part. 10) One part may send or receive communications in different ways. 11) A part can not predict the interpretation of a communication it sends. 12) Different parts may react differently to the same communication. 13) When we say "I", we really mean "we". 14) Not all parts of ourselves receive a message in response to a external communication. 15) Of those parts that recieve a message from an external communication, not all receive the same message. 16) It is only possible to say "some parts of myself do not sympathize with it." 17) Whether or not "you liked it" is only relevant to "you". Birds sing whether or not "you like it" too, yet you do not resent the birds (or do you?).